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Foundations: what an agent isFoundations: what an agent is

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An agent is a system you can sketch on a napkin. This section is that napkin, with the words defined carefully enough to build on.

Path Explorer
Time About 45 minutes for the three pages
You need How to read a claim, if you will quote numbers later

Pages

Page You leave able to
What is an agent Name the six parts and place a task into them
The agent loop Walk perceive, plan, act, observe, remember, stop
Memory, tools, and planning Decide where a fact, a side effect, and a plan should live

The references assume this picture and then push on one part of it: memory that compounds, tools behind a protocol, many agents on one plan, a run that happens somewhere else, a model small enough to sit on the machine. The runtime that holds those parts together is harness engineering. The rest of the patterns start in agent patterns.

Practice

New here? Do the Explorer walkthrough first. It is fifteen minutes and does not ask you to code. When you want to sketch an agent on one page, use your first agent.

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